skyrim mod serana dialogue addon
Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. Will perhaps get to Volkihar Clan commentary later. I'm sure some of you have noticed the updated SDA file available on bethnet. No need for patches :). This has been fixed so that the dialogue will only occur during the proper MQ conversation context. More to come. - Removed "LocTypeDwelling" from the outfit changing script. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. All rights reserved. - Serana's Necklace of Vivacity now has custom meshes and textures! Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - Redone Crimson Blood armor dialogue patch. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - A new romance mini-quest for players who have chosen to elope with Serana. This DOES NOT do anything like dismiss her. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. Spouse Merchant ability and daily gold. It should pop up now for those who have finished the Main Quest. - Added Serana's brief commentary on Skyrim's factions. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - Addition of 1st Serana banter framework. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. || The SDA and RDO patches have been overhauled to reflect this too. diventare la vostra anima gemella! Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. (See the article here for all the names). I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. I mean, why wouldn't Serana, a mage, have more to say about this place? If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. Hey everyone! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The base dialogue commentary quests should all be started in time. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). junctions that weren't previously there. Over 160+ new lines! - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Fixes to some scripts for the Companions commentary. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Removed GetDistance requirement from radiant lovemaking dialogue. Again, to rectify this just stand still or move in her direction. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. ", or "What's on Your Mind? - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - Serana can now store items in a dedicated storage inventory without using or equipping them. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. Also made sure to make all of them stop while not running. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). Now Serana should never be lost again! - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. Previously the condition for this dialogue was carry weight. - The player will no longer be able to steal Serana's horse. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. This mod is opted-in to receive Donation Points. - Campfire mod spooning support (via an optional patch. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Big Content Update! Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Removed vanilla bloodcursed arrows dialogue. - Implementation of NPC Interaction Framework. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Added short conversation about Molag Baal. There are different dialogue options so the player can role-play this in different ways. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - Completely redid revoice implementation. - Some backend changes for the dialogue conditions of various dialogue. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - House of Horrors commentary || Same as the above "Silver Hand" advice. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Added framework for future patchless integrations with Apocalypse Spells. Serana radiant interactions with many new NPCs. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - While drinking (if in third person) the player will now also play the appropriate drinking animations. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. This has since been fixed. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Big Update! Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! Go back to Solstheim. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. Ah, e pu anche (udite, udite!) Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. The revoice is now effectively 100% complete! yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . - Serana now comments on radiant intercourse after it happens. - Removed temporary sound processing left from the CK. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. 1.0 RELEASE! When both FG and OStim are installed, OStim takes precedence. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Volkihar side coming later. - Disabled old recap dialogue to help reduce VA overlap. This has since been fixed. As an NPC, Serana is more intelligent and has many new follower features. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. This allows her to converse with the player better when she needs to. Fully voiced from parts of her existing dialogue. - Serana will no longer compliment your skills when she is in a dungeon. - Disabled another bloodcursed arrows topic that should have been disabled. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. I want to be sure the player hears what she has to say. - Added in some revoice lines for "Can I Talk to You For a bit?" The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. If you have more questions or would like to know more, please visit my website! Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur).
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